- MEM_PARF_CALLOC
alias MEM_PARF_CALLOC = mem_calloc
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
- MEM_PARF_FREE
alias MEM_PARF_FREE = mem_free
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
- MEM_PARF_MALLOC
alias MEM_PARF_MALLOC = mem_malloc
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
- MEM_PARF_REALLOC
alias MEM_PARF_REALLOC = mem_realloc
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
- MEM_PARF_STRDUP
alias MEM_PARF_STRDUP = mem_strdup
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
- MEM_PH_CALLOC
alias MEM_PH_CALLOC = mem_calloc
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
- MEM_PH_FREE
alias MEM_PH_FREE = mem_free
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
- MEM_PH_FREEFP
alias MEM_PH_FREEFP = mem_freefp
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
- MEM_PH_MALLOC
alias MEM_PH_MALLOC = mem_malloc
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
- MEM_PH_REALLOC
alias MEM_PH_REALLOC = mem_realloc
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
- MEM_PH_STRDUP
alias MEM_PH_STRDUP = mem_strdup
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
- Symbol_Salignsize
int Symbol_Salignsize(Symbol* s)
Return alignment of symbol.
- Symbol_Sisdead
bool Symbol_Sisdead(Symbol* s, bool anyInlineAsm)
Aver if Symbol is not only merely dead, but really most sincerely dead.
- Symbol_isAffected
bool Symbol_isAffected(Symbol s)
Determine if s may be affected if an assignment is done through
a pointer.
- Symbol_needThis
int Symbol_needThis(Symbol* s)
Determine if symbol needs a 'this' pointer.
- baseclass_find
baseclass_t* baseclass_find(baseclass_t* bm, Classsym* sbase)
Look down baseclass list to find sbase.
- baseclass_find_nest
baseclass_t* baseclass_find_nest(baseclass_t* bm, Classsym* sbase)
Undocumented in source. Be warned that the author may not have intended to support it.
- baseclass_free
void baseclass_free(baseclass_t* b)
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
- baseclass_nitems
int baseclass_nitems(baseclass_t* b)
Calculate number of baseclasses in list.
- createglobalsymtab
void createglobalsymtab()
Create a new symbol table.
- createlocalsymtab
void createlocalsymtab()
Create a new symbol table.
- defsy
Symbol* defsy(const(char)* p, Symbol** parent)
Define symbol in specified symbol table.
- deletesymtab
void deletesymtab()
Delete current symbol table and back up one.
- findsy
Symbol* findsy(const(char)* p, Symbol* rover)
Search for symbol in symbol table.
Input:
p . identifier string
rover . where to start looking
- freesymtab
void freesymtab(Symbol** stab, SYMIDX n1, SYMIDX n2)
Free up the symbols stab[n1 .. n2]
- func_calloc
func_t* func_calloc()
Undocumented in source. Be warned that the author may not have intended to support it.
- func_free
void func_free(func_t* f)
Undocumented in source. Be warned that the author may not have intended to support it.
- lookupsym
Symbol* lookupsym(const(char)* p)
Search for symbol in multiple symbol tables,
starting with most recently nested one.
Input:
p . identifier string
- meminit_free
void meminit_free(meminit_t* m)
Delete symbol from symbol table, taking care to delete
all children of a symbol.
Make sure there are no more forward references (labels, tags).
Input:
pointer to a symbol
- struct_free
void struct_free(struct_t* st)
Undocumented in source. Be warned that the author may not have intended to support it.
- symbol_add
SYMIDX symbol_add(Symbol* s)
Add symbol to current symbol array.
- symbol_add
SYMIDX symbol_add(symtab_t symtab, Symbol* s)
Undocumented in source. Be warned that the author may not have intended to support it.
- symbol_addtotree
void symbol_addtotree(Symbol** parent, Symbol* s)
Insert symbol in specified symbol table.
- symbol_calloc
Symbol* symbol_calloc(const(char)* id)
- symbol_calloc
Symbol* symbol_calloc(const(char)* id, uint len)
Undocumented in source. Be warned that the author may not have intended to support it.
- symbol_check
void symbol_check(Symbol* s)
Check integrity of symbol data structure.
- symbol_copy
Symbol* symbol_copy(Symbol* s)
Create a copy of a symbol.
- symbol_dehydrate
void symbol_dehydrate(Symbol** ps)
- symbol_free
void symbol_free(Symbol* s)
Undocumented in source. Be warned that the author may not have intended to support it.
- symbol_func
void symbol_func(Symbol* s)
Add in the variants for a function symbol.
- symbol_funcalias
Funcsym* symbol_funcalias(Funcsym* sf)
Create a symbol that is an alias to another function symbol.
- symbol_genauto
Symbol* symbol_genauto(type* t)
Generate an auto symbol, and add it to the symbol table.
- symbol_genauto
Symbol* symbol_genauto(elem* e)
Generate symbol into which we can copy the contents of expression e.
- symbol_genauto
Symbol* symbol_genauto(tym_t ty)
Generate symbol into which we can copy the contents of expression e.
- symbol_gendebuginfo
void symbol_gendebuginfo()
Symbol table search routine for members of structs, given that
we don't know which struct it is in.
Give error message if it appears more than once.
- symbol_generate
Symbol* symbol_generate(int sclass, type* t)
Create a symbol, give it a name, storage class and type.
- symbol_hydrate
Symbol* symbol_hydrate(Symbol** ps)
- symbol_ident
const(char)* symbol_ident(Symbol* s)
- symbol_insert
SYMIDX symbol_insert(symtab_t* symtab, Symbol* s, SYMIDX n)
Insert s into symtab at position n.
- symbol_keep
void symbol_keep(Symbol* s)
Keep symbol around until symbol_term().
- symbol_membersearch
Symbol* symbol_membersearch(const(char)* id)
Symbol table search routine for members of structs, given that
we don't know which struct it is in.
Give error message if it appears more than once.
- symbol_name
Symbol* symbol_name(const(char)* name, int sclass, type* t)
Create a symbol, given a name and type.
- symbol_name
Symbol* symbol_name(const(char)* name, uint len, int sclass, type* t)
Undocumented in source. Be warned that the author may not have intended to support it.
- symbol_pointerType
tym_t symbol_pointerType(Symbol* s)
Determine pointer type needed to access a Symbol,
essentially what type an OPrelconst should get
for that Symbol.
- symbol_print
void symbol_print(Symbol* s)
Type out symbol information.
- symbol_reset
void symbol_reset(Symbol* s)
Reset Symbol so that it's now an "extern" to the next obj file being created.
- symbol_search
Symbol* symbol_search(const(char)* id)
Search for symbol in sequence of symbol tables.
Input:
glbl !=0 if global symbol table only
- symbol_searchlist
Symbol* symbol_searchlist(symlist_t sl, const(char)* vident)
Search list for a symbol with an identifier that matches.
- symbol_struct_addField
void symbol_struct_addField(Symbol* s, const(char)* name, type* t, uint offset)
Add a field to a struct s.
Input:
s the struct symbol
name field name
t the type of the field
offset offset of the field
- symbol_symdefs_dehydrate
void symbol_symdefs_dehydrate(Symbol** ps)
Dehydrate threaded list of symbols.
- symbol_symdefs_hydrate
void symbol_symdefs_hydrate(Symbol** psx, Symbol** parent, int flag)
Hydrate threaded list of symbols.
Input:
*psx start of threaded list
*parent root of symbol table to add symbol into
flag !=0 means add onto existing stuff
0 means hydrate in place
- symbol_term
void symbol_term()
Undocumented in source. Be warned that the author may not have intended to support it.
- symbol_tree_check
void symbol_tree_check(const(Symbol)* s)
Check integrity of symbol data structure.
- symbol_tree_dehydrate
void symbol_tree_dehydrate(Symbol** ps)
- symbol_tree_hydrate
void symbol_tree_hydrate(Symbol** ps)
- symboltable_balance
void symboltable_balance(Symbol** ps)
Undocumented in source. Be warned that the author may not have intended to support it.
- symboltable_clean
void symboltable_clean(Symbol* s)
Go through symbol table preparing it to be written to a precompiled
header. That means removing references to things in the .OBJ file.
- symboltable_hydrate
void symboltable_hydrate(Symbol* s, Symbol** parent)
Put symbol table s into parent symbol table.
Compiler implementation of the D programming language.